Paladin Brewer, on 11 May 2012 - 07:29 PM, said:
I'm sure many people will try to run their own units, just as many people try to run their own guilds in any other game. There is usually about a 75% failure rate. And even those who do well for a few months can easily stumble. In any case it is also important to note you will not be able to create custom DCMS regiments at launch. You can join a regiment as a faction player, however anyone is free to join and leave there and there does not seem to be any CoC structure, it's just for show.
This oversight by Piranha (sorry guys) is why some of us, as any faction, will probably go merc at release and only take contracts affiliated with our faction.
Thanks for your input, I see your points and it would indeed be disturbing news, if everyone here would have to 'go mercenary' at some stage in order to be able to faithfully command a unit of mechwarriors on a regular basis. However, to my knowledge Piranha Games has not decided yet how the gameplay will be set up for the factions, and while randomization of assigning House players for mech matches may occur, there may also be an option to be assigned a rank/position (following initial training/academy and, possibly, the selection of a mech commander career path) as part of a regiment, hopefully, not just for show, although this may very well happen.
In the case that all the other lance, company, bataillon or regiment members are available (I know the latter would take quite some organisational skills) or a fraction thereof may suffice, there would certainly be an option to let commanding officers choose their participating mechwarriors or to allow the same group of people to work as an integrated unit in the DCMS rather than being forced to open a mercenary unit with DCMS allegiance. As you mentioned the original DCMS units have been banned intentionally by the developers, which is a shame as the rich BattleTech lore is not being used, but it will not necessarily have to be a hindrance. Maybe those unit names have been made unavailable to save them, so that Piranha Games can assign the player account characters to specific units (a system could be programmed that assigns new players based on their qualifications, career path, in-game experience, and promotion potential to the classical DCMS units at random ... naturally, such a system will be flawed at the start, but this approach could offer a solution for everyone after it has been optimised).
Possibly, a better option for faction unit commanders would be to look into who is online at that time and what mech types will this person be able to pilot based on the inventory/availability, if asked to join on a mission. Let us assume this scenario for now, also providing the possibility that the same people can assemble to allow the same unit composition on a regular basis.
I am not sure if the developers will read this thread as it seems that they are not paying too much attention to the faction talk MWO subforums, so your IMHO justified criticism is likely to be overseen. If, however, one of them will stumble across this, I hope that they will take it into consideration ... one never knows, if there is a reason why we are left in the dark regarding some important aspects of the game or whether or not the developers have not taken into account certain aspects yet, and not made a decision on the exact implementation in the near future ...
Anyhow, I also hope to see some feedback addressing the questions of my introductory posting ...